AndroidBits » XNA Game Studio http://www.androidbits.com/blog Everything made of bits Sat, 01 Nov 2008 22:02:47 +0000 http://wordpress.org/?v=2.8.4 en hourly 1 My first Xbox 360 program (game?) http://www.androidbits.com/blog/archives/2008/11/01/my-first-xbox-360-program-game/ http://www.androidbits.com/blog/archives/2008/11/01/my-first-xbox-360-program-game/#comments Sat, 01 Nov 2008 22:01:06 +0000 scottbee http://www.androidbits.com/blog/archives/2008/11/01/my-first-xbox-360-program-game/ Downloaded Microsoft XNA Game Studio 3.0 this weekend, could not resist to try it out.

With Visual Studio 2008, It can create games for Windows, Zune, and XBox 360.  Not interested to create Windows games, don’t have a Zune(yet), the only option left is to test it on my XBox 360.

To deploy your game onto XBox 360, you need a Creators Club Premium Membership.  Without this membership, you would not be able to connect your XBox 360 to your computer through XBox live.

Took out my credit card and $100 later, I am now a Creators Club Premium Member!


 

Set up XBox 360 with XNA Game Studio

  • Logged onto XBox Live from my XBox 360, went to Games Market Place, downloaded XNA Game Studio Connect.
  • Launched XNA Game Studio Connect, it spitted out a 25-character key for the first time.
  • On my PC, started  XNA Game Studio Device Center, entered the key, and the PC and XBox made the connection.

 

My first Game

If you used Visual Studio before, nothing is new here:

  • File => New Project, picked XBox 360 games
  • Seconds later, a game template was created
  • Pressed F5, VS deployed the game onto XBox, and my first “game” was running.

It was just a blue screen, not even a “Hello World” on it, but it was every exciting: this might change the landscape for XBox 360 game creation.  For a $100, .NET programmers can create games/applications for XBox 360 and Zune, it’s no longer a privilege for big game studios.

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